Growing up, Deborah Saez was inspired by everything from cartoons to games and anime. But it was Fumi Ishikawa’s work on Suikoden II that sparked her love of character design. “Her female designs were ...
It appears that back in 2016, Bandai Namco received a pitch for a 2D Metroidvania game set in the world of Dark Souls. Pixel ...
There’s a myth that true immersion into video games requires three dimensions: sidescrollers are good for nostalgia, but the future belongs to photorealistic 3D worlds. Fiquet says he created ...
Last year, Group Manager of Marvelous Entertainment, Tomio Kanazawa, told Siliconera that the company was considering releasing a version of Vanillaware’s Muramasa: The Demon Blade on the Nintendo 3DS ...
HD-2D is the natural culmination of looking back to the NES and SNES eras of gaming for inspiration. In the 1980s and early 1990s, games sported pixelated art styles out of necessity. In 2024, that ...
While Arc System Works are experts at making stylish 2.5D fighting games, it was Battle Fantasia that made the Yokohama based developer shift from 2D artwork to the third dimension. Siliconera caught ...
To introduce or review and practice recognizing the parallels between literary devices and their anologuess in 2D visual art, such as symbolism, irony, allusion, repetition, mood, and personification ...
There’s a myth that true immersion into video games requires three dimensions: sidescrollers are good for nostalgia, but the future belongs to photorealistic 3D worlds. But a range of recent games ...
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