When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
As one of the fathers of the FPS genre and the programmer responsible for both Doom and Quake's smooth gameplay, John Carmack ...
John Carmack tried to get an impressive but unofficial Quake 3 VR port officially released on the Meta Store, but was ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
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