Team Beef’s unofficial VR ports of classic Id Software games are undoubtedly fan favorites, letting you go head-first into a ...
John Carmack seemingly "solved" the problem by pulling an all-nighter, coding Doom's groundbreaking graphics engine (id Tech 1) for 28 hours straight. His efforts not only completed the game but ...
Business coach Terry Kim has posted an extended thread highlighting the achievements of John Carmack. Kim explained how Carmack single-handedly and permanently changed the scope of both gaming and ...
As one of the fathers of the FPS genre and the programmer responsible for both Doom and Quake's smooth gameplay, John Carmack ...
John Carmack tried to get an impressive but unofficial Quake 3 VR port officially released on the Meta Store, but was ...
Like Tetris, Doom should be remixed and reimagined for eternity, even if Eternal worked as a conclusion to Doom Slayer's story.
But Carmack wasn’t satisfied. He saw a bigger opportunity: Carmack implemented Binary Space Partitioning (BSP) in DOOM. This technique had never been used in video games before. It allowed the ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...