John Romero, John Carmack, Tom Hall, and Adrian Carmack recount the making of Catacomb 3-D, the team's second FPS.
As one of the fathers of the FPS genre and the programmer responsible for both Doom and Quake's smooth gameplay, John Carmack is an absolute legend in the game development and PC gaming community.
When Carmack coded for 28 hours straight ... spawn from id Tech (including GoldSrc/Source from Valve and its games), John Carmack's place as an industry pioneer would long be solidified.
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
From Ars Technica’s interview with John Carmack: Whether the iOS devices will reach that ... If there’s one thing that’s holding developers from creating full-featured game experiences on iOS, that ...
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