John Carmack tried to get an impressive but unofficial Quake 3 VR port officially released on the Meta Store, but was ...
Team Beef’s unofficial VR ports of classic Id Software games are undoubtedly fan favorites, letting you go head-first into a rash of ’90s retro titles like the original DOOM. Now, Id Software ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
As one of the fathers of the FPS genre and the programmer responsible for both Doom and Quake's smooth gameplay, John Carmack ...
Business coach Terry Kim has posted an extended thread highlighting the achievements of John Carmack. Kim explained how Carmack single-handedly and permanently changed the scope of both gaming and ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
John Carmack seemingly "solved" the problem by pulling ... as artificial general intelligence emerging by 2030 thanks to Quake bots, or GPUs eventually replacing CPUs entirely – remain highly ...