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John Carmack's keynote at Quakecon covered a wide-range of topics, ... Sometime over the next week or so, the Quake 3 source engine will be released under the GPL license.
TL;DR: John Carmack, a pioneer in first-person shooters, contributed significantly to VR gaming at Oculus. Despite his efforts to make Quake 3 VR official, his proposal was rejected by Microsoft ...
John Carmack on Doom III, add-ons, ... and said that Quake 3 would hopefully go open source by the end of 2004. He also touched on his plans for id's next project. ...
At QuakeCon today, id Software's annual event down in Texas, John Carmack announced that the Quake III source code will be released under the GPL, "hopefully some time next week," to be available ...
Discover how gaming legend John Carmack is developing AI with his bold vision for artificial general intelligence (AGI) and ...
id Software's John Carmack and Marty Stratton Talk Quake Live, PC Gaming, and More . Nick Breckon. July 13, 2008 12:24 AM. 0.
id co-founder John Carmack says that his company is currently developing a Quake III port for the iPhone, that may incorporate some of the changes made in the upcoming browser form of the title ...
John Carmack's told MTV - via PocketGamer - that the first three Quake games are on the way to iPhone. "There's no doubt that we'll go through Quake and Quake 2," he said. "I can probably manage ...
PC.IGN has a guy at QuakeCon live blogging John Carmack's keynote address. The highlight thus far is that they are remaking Quake 3 Arena with the new Tech 5 engine and will be releasing it for ...
Carmack demo’s an early Oculus Rift prototype at E3 2012. Having co-founded id Software in 1991 alongside John Romero, Adrian Carmack, and Tom Hall, Carmack helped revolutionize PC gaming with ...
id hero John Carmack's told Joystiq that an XBLA version of Quake III Arena is almost done, although he's failed to provide a specific release date. From the site: Despite being first spotted on ...
E3 2008: Carmack IDs Quake Live. ... John Carmack:: So the process was, I had this rough idea to try this shortly before QuakeCon last year, and we announced it there, ...