FPS legend John Romero is on record as regretting, and apologizing for, the famous Daikatana magazine ad that stated he was ...
Andrew is a freelance writer from UK who specialises in video game news. He has written for What Culture, Rock Paper Shotgun, and PCGamesN. In 2023, he finally caved and bought an Xbox Series X. If ...
Jose is a passionate writer and a video game enthusiast from Argentina. Throughout his career, he has contributed to various entertainment platforms, including the prominent Spanish channel Plano de ...
After reports to the contrary, Romero Games claims it hasn't been closed and is looking for funding for its unannounced FPS.
Romero is a legendary name in the world of video games and particularly first-person shooters. After all, John Romero was one of the pioneers of the genre at id Software, and though he has moved on ...
However, it seems that John Romero, best known as the iconic co-creator of DOOM, Quake, and Wolfenstein 3D, is determined not to let it die completely. Basically, he stated that they haven’t given up ...
TL;DR: Doom creator John Romero highlights the gaming industry's growth, now worth $189 billion, and the ease of game development with free tools like Unreal Engine. Despite current challenges like ...
Back in 2019, legendary Doom and Quake level designer John Romero released Sigil - an epic and tough expansion for the original Doom, which was a lot of fun. Now, Romero has confirmed in an interview ...
John Romero is most famous for designing a video game about killing demons, but he seems like a guy who’s made peace with his own. In the early chapters of his new memoir, “Doom Guy: Life in First ...
Like yes, obviously, Doom 2's Super Shotgun is the GOAT FPS weapon. Even legendary Doom designer John Romero isn't about to put up any false modesty about it. The Twitter account for the revived ...
John Romero tweeted today that he made his first Doom level in 21 years. The co-creator of the landmark game included the level on a Dropbox link. Doom first debuted 22 years ago as one of the seminal ...
John Romero and id Software’s early dabblings in attempting to pitch PC ports to Nintendo are well-documented at this point, but Romero shared in a recent interview that there are still some ...
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