One of the most important advancements in video game development in recent years is ray tracing – the seemingly magical technology that renders light in games resulting in stunning detail and ...
Dragon Age: The Veilguard will feature selective ray tracing, a feature that we've not seen openly listed on in-game settings before. It could be huge for gamers with lower-end GPUs looking to still ...
Daniel writes guides on how to use the internet, explainers on how modern technology works, and the occasional smartwatch or e-reader review. He especially likes deep diving into niche topics that ...
Unless you're a physicist, you probably don't pay too much mind to the function of light in your daily life. Light is light, right? When there is light, we see, and when there isn't, we don't. But ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Demystifying ray tracing for the next generation. Ray tracing is an ...
Since 2020, ray-tracing has been heralded as the next big thing in gaming technology. Gone were the talks about poly-count and animations, and ray-tracing was on a pedestal as the be-all and end-all ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
There has been a lot of rumor and information surrounding AMD's upcoming RDNA 4 generation of Radeon RX 8000 Series graphics cards. On track for launch later this year (at the earliest), we know that ...
Half-Life 2, the acclaimed first-person shooter from Valve, is getting a remaster in the form of a mod that will add ray-traced graphics to the game, Nvidia announced Tuesday ahead of Gamescom 2023.
Smartphone ray tracing is here. Well, sort of. We don’t have any actual mobile games with ray tracing support yet; we’re still waiting patiently. But we do have Android phones with hardware ray ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
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