Game Rant on MSN
RimWorld just ditched Unity, and the results are impressive
After eight years, RimWorld has just replaced Unity with a brand-new engine, and the transition is practically seamless.
Rock Paper Shotgun on MSN
RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow
An upcoming update for RimWorld changes its engine from Unity to the devs' in-house Waylith Engine, speeding the game up ...
Unity CEO Matt Bromberg, who joined in May, is overseeing his first big product launch since taking over the gaming software company. Unity on Thursday announced the sixth version of its flagship ...
Unity Spark, which runs on the Unity engine, will be launching in beta later this year. The tool will allow users to design ...
Ludeon Studios announced a major change the the popular game RimWorld, as they're moving away from Unity to their own game ...
GameFromScratch reports that RimWorld 1.7 marks a major engine shift: Ludeon has moved the long-running colony sim off Unity ...
Marc Keever has been writing about video games since 2015. He is an avid fan of horror, sci-fi, and fantasy-themed games of all kinds, He loves covering these genres, indie games, as well as ...
Robert (He/Him) has been playing games all his life and will talk your ear off about them if you give him half a chance. His favourite games are Bloodborne, Nier Automata, and Disco Elysium. If he's ...
This week, Unity Technologies introduced Unity 6, the latest version of its Unity Engine. To demonstrate what it can do, the team released a video showing off its key features. But when you compare it ...
A major security vulnerability affecting Unity engine versions dating back to 2017 has triggered emergency patches across the gaming industry on October 3, with both indie and AAA developers rushing ...
Unity has released the latest version of its engine for developing games and interactive experiences. Unity 6 has new workflows for creating online multiplayer games and more tools for projects ...
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