Anthony Taormina is an original member of the Game Rant team, having been part of the publication for 15 years. He coordinates content for all facets of the site and manages its social media, PR, and ...
Valve may be looking to cut corners and make VR mass adoption more likely in the process. A new patent has appeared for a new design of Valve’s VR controllers. Valve’s VR product is called the Valve ...
Meta Quest 3 brings with it new ‘Touch Plus’ controllers that do away with the tracking ring that’s been part of the company’s 6DOF consumer VR controllers ever since the original Rift. But that’s not ...
If a recent Bloomberg report from Mark Gurman holds true, not only is Apple not planning to release a motion controller for Vision Pro in the future, but it may not even support third-party VR ...
Unlike every other VR headset released over the past half-decade, Apple’s Vision Pro did not launch with controllers. The company’s landmark “spatial computer” may be correcting that error, according ...
Raul is a freelance writer with four years of writing and editing experience in games journalism. Currently, he is a News Writer at Game Rant and the Managing Editor of Final Weapon, a Japanese gaming ...
Our expert, award-winning staff selects the products we cover and rigorously researches and tests our top picks. If you buy through our links, we may get a commission. I started with CNET reviewing ...
Imagine stepping into a virtual world where every touch, grab, and hold feels incredibly real. With Bstick, the handheld haptic VR controller, you can elevate your virtual reality experience to ...
According to Mark Gurman’s Power On newsletter, Apple is planning on supporting typical VR game controllers on Apple Vision Pro, and has apparently approached Sony to get going on this. This will ...
We've seen generations of hand-operated PlayStation controllers, but what about a peripheral designed for your feet? Sony's latest patent is just that. Sony's latest VR patent (US20230398438) is a ...
Early in the Apple Vision Pro development cycle, the company toyed with bespoke VR controllers for the headset, but ultimately decided that eye and finger tracking with cameras was the way to go. At ...