Are Death Stranding and Metal Gear Solid too reliant on cinematics? We worked out just how much of Hideo Kojima's games are cutscenes! From the likes of Snake Eater, The Phantom Pain, Guns of the ...
Some of the most immersive experiences in open-world games don’t come from cinematic cutscenes, but from the stories players carve out for themselves. There’s something uniquely powerful about games ...
Baby Steps is the latest hilariously difficult game from Bennett Foddy of QWOP and Getting Over It, here working in collaboration with Gabe Cuzzillo and Maxi Boch. And it’s not just in your efforts to ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and is sure he began doing so professionally in 2010 or thereabouts. If he was forced ...
I have only one principle, and it's this: never skip a cutscene on a first playthrough. It's served me well my whole life except for that four hours at the end of Death Stranding, and I'll keep to it ...
There’s no doubting Hideo Kojima’s devotion to the art of video games. But one question that has followed the Metal Gear master around for much of his career is “Why doesn’t he just make a movie?”.