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Creative began openly talking about starting up a cross-platform audio API early last year, clearly emulating SGI's OpenGL approach from the first. Making OpenAL a cross-platform standard means ...
The implications of the Khronos Initiative for streaming multimedia, spearheaded by SGI, with respect to OpenAL has to be clarified—like OpenGL, extensions for interoperability might be added to ...
I am beginning a new project that will use OpenAL and OpenGL to produce a fairly simple VR environment. Since neither OpenAL nor OpenGL are object oriented, does it make sense to still use an OO ...
OpenAl has the most powerful tech in the world right now. So it's important to know what caused his ouster.
OpenAL is a cross-platform audio application programming interface (API) that enables game developers to use positional “3D” audio. Past audio schemes have largely been proprietary.
So yeah the NF APU can do 32bit sound, and it sounds bloody great.<BR><BR>Edit: this new openAL lib wont detect my nforce and let me use the aboce 16bit rates either.
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