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Historia y desarrollo BeamNG.drive comenzó como un proyecto de ex-desarrolladores de Rigs of Rods, otro simulador de conducción basado en física realista. Inicialmente, el juego iba a utilizar ...
Star Citizen through the years (and then some) Let’s lay it out in a timeline to make things more transparent: 2010: Chris Roberts begins sketching out a new space sim, a spiritual successor to Wing ...
Game Engine CryEngine: Building on over a decade of continued engine development and refinement, CRYENGINE is used by AAA and indie developers alike to build some of today’s most ambitious games ...
Game Engine CryEngine: Building on over a decade of continued engine development and refinement, CRYENGINE is used by AAA and indie developers alike to build some of today’s most ambitious games ...