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Santa Barbara Earthquake Centennial Interfaith Prayer Service brought together a diverse group on the steps of the Santa ...
Technologists are looking to develop AI systems that mimic humans as far as possible, but it could be better to build systems ...
– John Carmack (@ID_AA_Carmack) April 7, 2025 As Carmack explains, the goal is to make game development easier, not to make it automated. He points out that game engines have entirely changed ...
John Carmack Defends Microsoft's AI-Generated Quake II Level. The co-creator of Quake doesn't see anything wrong with AI being used to create a level for his iconic shooter.
Plenty of uncharitable comments here. Carmack has the right of it, eventually this will become yet another tool in the toolbox, and I expect there will be both good examples, and bad examples, of ...
It really is worth reading Carmack's full tweet. He watched the thing that interests him most: systems engineering be completely trivialized in video game development over time. So he's not ...
Arguably, Carmack is qualified so if he says it's impressive, then I'm certainly in no position to disagree. Mind you, he has a vested interest in AI, starting an AGI (artificial general ...
Carmack demo’s an early Oculus Rift prototype at E3 2012. Having co-founded id Software in 1991 alongside John Romero, Adrian Carmack, and Tom Hall, Carmack helped revolutionize PC gaming with ...
TL;DR: John Carmack, a pioneer in first-person shooters, contributed significantly to VR gaming at Oculus. Despite his efforts to make Quake 3 VR official, his proposal was rejected by Microsoft ...
Microsoft rejected John Carmack's plan to bring Quake 3 VR to Meta Quest; Half Life 2 RTX Remix hands-on - Hard to believe that it's a mod and not a remake; ...