Make a sharp left around the next corner (so you turn before the ramp) and use a boost item to scoot across the grass to save some time. If you have a boost item, use it to sail through the water on ...
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Hazard #1: Fireballs & Crumbling Ground! As you race around the track, fireballs will bombard the course -- steer around 'em. Also, during the 2nd and 3rd laps, parts of the track will begin to fall ...