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Game designer John Carmack talks about Wolfenstein and iPhone. July 16, 2008 3:39 PM PT . ... ‘We could have just made a couple of games on the old technology,’ Carmack said, ...
Quake and Doom creator John Carmack is one of the few designers who would have few, if any problems getting financial backing. However, the minigame-funding-the-final-game is a great model for all ...
With games like Wolfenstein 3D, Doom and Quake, computer programmer John Carmack is widely considered as one of the fathers of the popular—and sometimes controversial—first-person-shooter genre ...
John Carmack has always been an eminently quotable figure in the gaming industry, and his latest interview, conducted at the Consumer Electronics Show earlier this week, was no exception. Carmack ...
Legendary game developer John Carmack has been thinking about Steve Jobs lately, and about his topsy-turvey relationship with the Apple legend. He shared several stories of what working with Jobs ...
Interestingly enough Bosworth also said John Carmack, who's now left Meta, "would not have shut down Echo VR." And how. Carmack has sent a lengthy statement to UploadVR about Echo VR's closure ...
Famed video game designer John Carmack, one of the founders of Doom and Wolfenstein studio id Software, who now works at Facebook on the Oculus virtual reality platform, appeared on the Joe Rogan ...
This week we've brought you our transcription of John Carmack's GDC 2004 keynote address. In parts one and two the Id legend discussed how games would look like movies, and spoke about AI ...
Few names are bigger gaming than John Carmack's. The co-founder of id Software talks to Macworld's Chris Holt about making games for the iPhone and what it took to bring Doom to Apple's mobile ...
Carmack squashes hopes of game dev reunion with John Romero anytime soon. Fans wondered if the Doom co-creators might get back together after a quote from Carmack appeared on the back of Romero's ...
Games John Carmack celebrates Quake's induction in the Videogame Hall of Fame: 'We threw everything we had at it, and it was really a little bit more than we could chew at the time ...